Final Project Research Plan - Future of Learning/Information Poverty

We've focused on wanting to design a concept that could be symbiotically tied to an existing and widespread network orchestrator (Facebook, Youtube, etc.).  So what do we need to know about how these types of systems have been coopted in the past?

Network Orchestrators Case Studies:

What can we learn from StreetwiZe's clear eyed optimism regarding the skillsets of poor children vs the pitfalls of pessimism around the large obstacles they face?  How can this model empower our own design thinking?

Can we examine the specific example of the children who scour large urban garbage dumps for recyclable and resellable goods and design a concept product that would allow them to most effectively optimize their existing entrepreneurial infrastructure and behavior ?

What can we learn from Duolingo (and to a lesser extent perhaps Captcha tech) about how to empower a crowd sourced ecosystem that creates and refines the product's content?

 

What useful connections can we find in Roya Mahboob's work in Afghanistan teaching young girls to code and use computers?

Our target demographic: 

What is our best estimate for the daily information diet (in kilobytes) of children in the (island?) countries we should focus on?  how should we map their internet connectivity to their access to opportunity and personal agency?

Research Plan:

we will find 5 students from the participants at ITP Teacher Corps and ask them to..

estimate daily usage of internet?

amount of online learning they do?

what kinds of questions they ask their teacher and what they prefer to look up online themselves?

what would they miss most if they had zero or very limited computer access as it pertains to information (not entertainment)?

 

Timeline for completion of project:

Still working on this!